Here are a few materials I created for Foundation, used across various buildings and props. We primarily used tileable textures along with trim sheets for the buildings in the game. Some textures were a collaborative effort, such as the metal trim sheet, which was partially done by Hubert.
https://www.artstation.com/bouchardhubert
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On Foundation, I had the opportunity to be the Lead 3D Artist. I worked closely with the Art Director to establish the revamped art direction for the 3D assets and materials, building upon the early access version of the game. My role involved sharing this vision with the team, providing feedback and training, and creating benchmarks to guide the artistic process.