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Foundation - DLC - Guivre Materials and Statue

I had the opportunity to work on Foundation's first DLC, The Guivre Garden. I was responsible for creating the materials needed for various assets made by the team, as well as the main statue—the Guivre. The idea was to draw inspiration from medieval mythology, featuring creatures like the Guivre and the Cockatrice.

You can check out the rest of the pack on Jennyfer and Loup-Gabriel’s profiles!

https://www.artstation.com/jennyferroussy
https://www.artstation.com/loup_gabrielr
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Foundation is a city-building game that gives players many possibilities for creating their villages. That means every monument in the game requires a wide variety of parts—many of which need to be scalable, have alternate visuals, and include multiple construction stages.
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On Foundation, I had the opportunity to be the Lead 3D Artist. I worked closely with the Art Director to establish the revamped art direction for the 3D assets and materials, building upon the early access version of the game. My role involved sharing this vision with the team, providing feedback and training, and creating benchmarks to guide the artistic process.