I was responsible for creating the many houses used in the game, ranging from small thatch cottages to noble homes, varying in size and density. Defining the visual language for the houses was a challenge due to the game's extensive procedural generation. To ensure variety while maintaining cohesion, I developed a modular system for each quality tier.
None of this would have been possible without Olivier’s valuable feedback, Lucas’s inspiring concept art, and the black magic of our engine programmers, Joel and Technical Director Leo.
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Foundation is a city-building game that gives players many possibilities for creating their villages. That means every monument in the game requires a wide variety of parts—many of which need to be scalable, have alternate visuals, and include multiple construction stages.
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On Foundation, I had the opportunity to be the Lead 3D Artist. I worked closely with the Art Director to establish the revamped art direction for the 3D assets and materials, building upon the early access version of the game. My role involved sharing this vision with the team, providing feedback and training, and creating benchmarks to guide the artistic process.
https://www.artstation.com/latch99
https://www.artstation.com/lucas_a