In Foundation, I had the pleasure of creating several production buildings, including the windmill, tailor workshop, and winery. The windmill was a revamped version of its Early Access counterpart, while the tailor workshop served as a benchmark for the buildings the team had to remake for the updated version of the game. The winery, on the other hand, was a completely new take on the old design.
These buildings were a collaborative effort with the team, whether for integration into the game engine, additional modeling, or creating props to bring them to life.
Many thanks to Loup-Gabriel and Jennyfer for their help, and to Olivier for his valuable feedback, which helped shape the game's new artistic vision.
___
Foundation is a city-building game that gives players many possibilities for creating their villages. That means every monument in the game requires a wide variety of parts—many of which need to be scalable, have alternate visuals, and include multiple construction stages.
___
On Foundation, I had the opportunity to be the Lead 3D Artist. I worked closely with the Art Director to establish the revamped art direction for the 3D assets and materials, building upon the early access version of the game. My role involved sharing this vision with the team, providing feedback and training, and creating benchmarks to guide the artistic process.
https://www.artstation.com/latch99
https://www.artstation.com/jennyferroussy
https://www.artstation.com/loup_gabrielr